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Last updated: October 25, 2020
The Nerf Rival Nemesis is one of the game-changers of the revolutionary Rival series.
Does the Nemesis deserve the royal status that it currently has in the Nerf Rival collection? Here is my review of this powerful blaster and its key features.
What Is the Nerf Rival Nemesis?
Released in 2017 and named after a Greek goddess of divine retribution and revenge, the Nerf Rival Nemesis MXVII-10K is an exceptionally powerful flywheel and conveyor blaster. It truly is a leading blaster in the Rival series.
The Nemesis has a fully automatic firing system, and a firing capacity of 100 High-Impact Rounds that are loaded via a purpose-built hopper system.
Note that the Nemesis requires six D-batteries to operate (not included). Alternatively, the Nemesis can also be powered with the Nerf Rival Rechargeable Battery Pack, should you already have one of those at home.
5 Reasons You Need the Nerf Nemesis
Here’s my take on the Nerf Nemesis.
1. Designed to Intimidate
Yes, the Nemesis is big. Like really, mind-blowingly awesome big. The design is making a statement; I’m big, I’m bad, and you better watch out.
The Nemesis is chunky at the front, but the rather long stock at the back allows you to balance the weight into your shoulder. Overall, this balance works just fine. It’s a big blaster, but I wouldn’t say it’s too heavy or uncomfortable at all.
You will find 4 sling points, two in the front close to the barrel, one just in front of the trigger, and one at the back. Two of these points are ambidextrous, and overall these are really handy because you can set up your slings in two ways (to carry the blaster vertically or horizontally).
The grip and layout of the triggers are pretty comfortable and not too bulky. It works well for both right and left-handed players to reach all the triggers with their fingers. I also consider the grip to be a good fit for most adults and kids.
2. Round After Round
With an insanely huge hopper, the Nemesis has plenty of staying power. Compatible only with High-Impact Rounds, the Nemesis can carry 100 rounds at a time which is almost a little bit ridiculous.
Reloading is a dream on this blaster. Unlike other Rival blasters, like the Perses where you can only feed rounds directly into the blaster, the hopper chamber on the Nemesis is detachable.
Another neat feature of this hopper system is that if you forget to close the little entry door at the top of the hopper, the blaster won’t rev and you won’t be able to shoot.
This is a pretty neat fail-safe, to stop you from accidentally leaving it open and leaking rounds as a result.
3. Excellent Firing Performance
Hasbro advertises that the Nemesis can hit a velocity of 100 feet per second. When you combine that with its 100 round capacity and fully automatic firing, the Nemesis is a seriously mean machine.
Also note that the Nemesis comes with two integrated, flip-up sights. They’re fun to have and look great, but in all honesty they don’t really add much value in regards to the accuracy of your firing.
But if you are playing a long session, the internal capacity of this blaster helps even out this issue. Because if you have 100 rounds to play with, of course, one of them has gotta hit your target, right?
Fully automatic mode is the only firing option, but I’m not complaining, because it’s fun. All three triggers (acceleration, primary and lock) are located nice and close to one another and the overall action is smooth and easy.
4. Get Ready to Motor
If you’ve never played with a fully automatic blaster before, you’re in for a treat with the Nemesis. No need to pump or slide to prime.
Instead, this is a flywheel blaster, which means there is an acceleration trigger that revs the mechanism to fire out the rounds.
This mechanism is powered by 6 D-size batteries, so this baby is ready to power through some long sessions. As mentioned above, this blaster can also hold the Nerf Rival rechargeable battery pack, handy if you’re tired of spending your coin on batteries.
5. Keep Popping
The Nemesis uses the same conveyor belt feeding system as the other Rival blasters, the Perses and the Prometheus, to pull rounds from the hopper into the barrel to shoot.
It’s worth pointing out though that you do sometimes need to shake the blaster a bit to allow the rounds to be sucked into the funnel. But that’s only a minor inconvenience of what is otherwise a fantastic Nerf blaster to have.
If the Nemesis does jam (which rarely happens), the entire hopper chamber can be pulled out, which gives you almost full access to the internal mechanism. This would allow you to pretty easily clear out the jams.
- This version comes in simple brown packaging
- Fully motorized
- Hopper feed – high capacity
The Nemesis is a statement in the Rival collection. When you take out this blaster, you mean business. It not only looks intimidating but has the firepower and capacity to back it up.
This is not a blaster for the faint-of-heart, but if you are truly worthy of the Nerf game, you should absolutely have one of these in your armory.
Also note that the Nemesis tops my list of favorite Nerf guns right now, that’s how much I like this machine.
|Review||Nerf Rival Nemesis MXVII-10K|
|Summary||The Nerf Rival Nemesis is one of the game-changers of the revolutionary Rival series, with a huge magazine, outstanding performance and intimidating looks.|
|Rating||4.8 (out of 5)|